Minute of Islands’ story is a lot more expressive than its gameplay. These sections are also usually simple and straightforward, with very few being thought-provoking. The game also frequently blends its platforming and puzzle-solving sections and has players climb multiple platforms and navigate its intricate levels in order to get to or complete a puzzle. These sections usually involve players going through each island restarting purifiers, powering machines, and opening up pathways. As the guardian of the islands, Mo is able to use this neat tool called the Omni Switch, which serves as both a tool for navigation that points players to their next objective, and as an instrument in its light puzzle-solving sections. The gameplay in Minute of Islands is as simplistic as it can get. However, Mo discovers that each giant has suddenly collapsed, so it’s up to her to find the root of the problem and stop the spores from continuously spreading. These spores are usually held at bay by the islands’ four giants who power the air purifiers. That is, until she’s awoken by the sudden disruption of the islands’ balance when they are engulfed in toxic spores that threaten the lives of its inhabitants. The game centers on Mo, a pseudo-misanthrope who enjoys spending her time alone underneath an island. While its narrative elements are also quite touching, it’s hard to protest that its eye-catching 2D animation and aesthetics are what draws players in. Minute of Islands is perhaps the most beautiful game I’ve played this year.
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